Studio Projects
Our journey into software development began as an experiment — a way to learn by building. With the help of AI-powered tools, we discovered how fast ideas can come to life. Below is the list of active and planned projects across MiraNova Studio.
Project MikoPoker
MikoPoker — a 2D open-source poker game
- Built with Cocos Creator 3.8 and TypeScript
- Will support both Texas Holdem and Omaha Modes
- Will have tournaments, sit and gos, and cash games
- Will track your profit/loss, analyze your play, etc.
Status: Development currently paused to focus on Lyric and Nova development
Genre: Card Game
Platform: Windows, Linux, Mac, iOS, Android
License: Proprietary - Free to Play
Release: Planned for Q1 2026
Project Nova
Nova — An AI-centric development environment focused on rapid iteration, simplicity, and sprint management.
- Built with Electron / React / TypeScript
- Intended to integrate with AI agents
- Designed for cross-platform desktop use
- Will gradually evolve to support the Nova Agile Specification, helping shape how AI-assisted teams plan, build, and adapt their projects.
- Project Website
Status: In active development
Genre: IDE / Developer Tool
Platform: Windows, Linux, Mac
License: Proprietary - Free to Use
Version: 0.5.0
Current State: Functional Editor, Terminal, Git, and File Tree. Image editor barely working
Release: Planned for Q2 2026
Project Polaris
Polaris — a cross-platform password manager built for privacy and independence
Planning
- Developed with Flutter and Dart
- Will Provide local encrypted storage with optional user-controlled cloud sync
- No telemetry, no subscriptions, no data collection — your vault, your key
- Will be designed with a clean and minimal aesthetic
Status: In early design phase / concept / exploration
Genre: Utility / Security
Platform: Android, iOS, Windows, macOS, Linux
License: Proprietary - Free to Use
Version: 0.0.0
Current State: Not even bootstrapped
Release: Planned for Q3 2026
Project Thrifty Tom
Thrifty Tom — A lightweight personal finance and budgeting app designed to help users manage daily expenses, track savings goals, and maintain healthy spending habits.
Planning
- Developed with Flutter and Dart
- Will Focus on mobile-first design for quick and intuitive use
- Will emphasize simplicity, offline capability, and privacy-first data handling
- Will be designed with a clean and minimal aesthetic
Status: In early design phase / concept / exploration
Genre: Personal Finance / Utility
Platform: iOS, Android
License: Proprietary - Free to Use
Version: 0.0.0
Current State: Not even bootstrapped
Release: Planned for Q4 2026
Released Projects
Mystic Marsha
Mystic Marsha — an interactive tarot and fortune-telling web app
- Built with Vite, TypeScript, and Vue 3
- Features all Major and Minor Arcana with handcrafted YAML interpretations
- Includes custom animations, custom song, and dynamic fortune spreads
- Deployed on AWS S3 + CloudFront under MysticMarsha.com
- Offers a tip-based support system via Ko-fi — no ads, no paywalls
- Represents MiraNova's first publicly released interactive game
Status: Released November 2025
Genre: Fortune / Divination Game
Platform: Web (Desktop & Mobile browsers)
License: Proprietary – Free to Play
Version: 1.2.1
Current State: Live and fully functional
Aeonath.com
Aeonath.com — a creative portfolio and music showcase
- Built with Vue 3, Vite, wavesurfer.js, and Viewer.js
- Features sections for music, streaming, and creative works
- Integrates with Spotify song recommendations
- Deployed on AWS S3 + CloudFront under Aeonath.com
- Offers a tip-based support system via Ko-fi — no ads, no paywalls
- Represents the creative branch of MiraNova Studios — where art, sound, and code converge
Status: Released November 2025
Genre: Creative Portfolio / Music Site
Platform: Web (Desktop & Mobile browsers)
License: N/A
Version: 1.6.4
Current State: Live and fully functional
Long Term Goals
Project Magicka Offline
Magicka Offline will be an experimental single-player RPG built in Unreal Engine 5, inspired by large-scale online worlds like The Elder Scrolls Online, however all of the other players in the game in battlegrounds and dungeons will be controlled by AI.
The goal is to simulate the depth of an MMO in an offline experience where the world feels alive without ever connecting to a server. I am not sure how far I will get in this endeavor but it should be a good learning experience.
Planning
Initial development is projected to begin in Q1 - 2027